In a bold move to redefine the gaming industry, Samsung Electronics has unveiled an unprecedented 80/20 revenue-sharing model for games on its Galaxy Store. This announcement comes ahead of the Game Developers Conference, setting it apart from competitors like Google and Apple, who traditionally charge developers up to 30%. Additionally, Samsung is enhancing its mobile cloud gaming platform, providing developers with tools to efficiently scale their businesses and reach millions of users seamlessly. The company’s innovative approach not only simplifies game distribution but also boosts advertising returns, as evidenced by Vizor's success with "Klondike Adventures." Samsung aims to transform the way players interact with games, offering instant access without downloads.
In the vibrant world of digital innovation, South Korea-based tech giant Samsung has taken a significant step forward in reshaping the gaming landscape. During the lead-up to the prestigious Game Developers Conference, Samsung revealed plans to implement an 80/20 revenue-sharing model for all games available on the Samsung Galaxy Store. Under this arrangement, developers will retain a substantial 80% of sales revenues, while Samsung keeps the remaining 20%. This shift contrasts sharply with the standard 70/30 split adopted by major platforms such as Google Play and Apple App Store.
This development coincides with advancements in Samsung's mobile cloud gaming technology. Launched commercially in North America in November 2024, the platform empowers developers and publishers of varying sizes to grow their user bases effectively through targeted marketing strategies. Notably, Vizor, creators of the blockbuster mobile title "Klondike Adventures," leveraged Samsung's beta version of the cloud gaming service last July. Within months, they achieved remarkable growth, acquiring millions of new players and observing a 25% increase in return on ad spend compared to traditional methods.
According to Helen Kostina, chief marketing officer at Vizor, the collaboration with Samsung exceeded expectations, proving invaluable for expanding their audience reach. Meanwhile, Jong Woo, head of game services at Samsung, emphasized that eliminating the need for app installation significantly enhances conversion rates for user acquisition campaigns. By enabling direct gameplay from ad clicks, Samsung ensures players enjoy instant gratification while simultaneously improving advertisers' ROI.
To address challenges posed by cloud gaming attribution, Samsung partnered with leading measurement provider AppsFlyer. Together, they developed a groundbreaking solution allowing developers to attribute ad clicks directly to cloud-based gameplay, akin to traditional app installs. This advancement enables tracking of in-game purchases and other performance metrics within cloud environments.
From a journalist's perspective, Samsung's decision represents a pivotal moment in the gaming ecosystem. By prioritizing developers' earnings and streamlining access to cutting-edge technologies, the company fosters creativity and sustainability in the industry. Moreover, the emphasis on seamless integration with existing monetization models demonstrates a commitment to preserving operational continuity while encouraging innovation.
For readers, this initiative underscores the importance of adaptability and collaboration in today's rapidly evolving tech market. As more companies embrace similar approaches, we may witness a paradigm shift toward fairer revenue distributions and enhanced user experiences. Ultimately, Samsung's efforts exemplify how strategic investments can drive meaningful change, benefiting both creators and consumers alike.